Planeswalking:
A Crash Course
Brit Butler
2012-09-24
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The Basics
Starting State
- Both players have 20 life.
- Both players have 60 card decks.
- Both players draw 7 cards.
Note: You can mulligan if your opening hand is garbage.
Win Conditions
- Opponent has life <= 0.
- Opponent cannot draw a card when required.
Players take turns back and forth until someone wins.
Areas of Play
- Library
- Hand
- Battlefield
- Graveyard
- The Stack - sort of
The Golden Rule
The cards are always right.
If the cards contradict the rules in any way, the cards take precedence.
Hack the game!
Card Colors
![](pacc/colors.jpg)
![](pacc/card.jpg)
Cards can have more than one color.
Color is indicated by border and cost.
Lands and artifacts are considered colorless.
Card Types
Everything but land is a spell.
Anything that stays on the battlefield is a permanent.
Land is a persistent resource used to cast (pay for) spells.
You may only play one land per turn.
Turn Structure
- Untap - Reset renewable resources
- Upkeep - Probably a nop, or pay for things
- Draw
- First Main Phase - Play a land if possible
- Optional Combat
- Second Main Phase - Play post-combat spells if desired
- Discard - Discard until 7 or fewer cards are in your hand
Combat: How does it work?
- Declare attackers
- Opponent declares blockers
- Deal combat damage
Not so bad, right?
Popular Strategies/Deck Archetypes
The Tribal Deck (Goblins, Vampires, etc)
The Weenie/Sligh Deck (Cheap spells, swarm tactics)
The Control Deck
The Creature Control Deck
The Combo Deck
The Misery Deck (Mill, Lifegain, Stasis, etc)
Pair up.
Let's do this!!!