just watched the Michael Jackson hologram. wow. [13:57] dto: the people that did that used to work at my last company [13:59] the owner of that studio bankrupt us and nearly shut our doors * photex is amazed that anyone still would work for him [14:00] they did the Tupac thing a while back too photex: oh wow. [14:01] someone was trying to sue to stop this show, over patents yeah this was a step above 2pac, technology wise i like the song actually too the integration of the house lights, other dancers both real and virtual.... made it really "pop" [14:02] here's a decent quality version if anyone is having trouble finding https://www.youtube.com/watch?v=jDRTghGZ7XU dto: it's usually just the head thats CG, the dancers all work with the person who acts as the body double [14:03] very tight choregraphy really going to be neat to see this expand to things other than dead people [14:04] well there's hatsune miku the most impressive thing t ome is the hair tbh that's hard to sim photex: interesting. i was wondering if it was just CG face/head and a human danceer yeah hatsune miku and the gorillas [14:05] occasionally i thought the body movement was a bit too "neat" but but I was thinking like, once you can track a live body in real-time the "real" michael looked like that and the visuals augment actual people on stage huge amount of work to get to there still [14:06] dto: https://www.youtube.com/watch?v=Olx8XKV-P2g#t=39 i haven't seen the MJ thing yet that lighting demo was kinda neat though so is the MJ thing actually holographic or just a rendering [14:07] the images all look flat it's all pre-rendered oGMo it's not a real hologram at all it's possible to do this in stereo though [14:08] *** jtza8 (~jtza8@105-236-229-194.access.mtnbusiness.co.za) has joined channel #lispgames *** therik (~therik@109.110.239.237) has quit: Remote host closed the connection photex: pretty impressive rendering either wya absolutely i was under the impression we couldn't really produce artifical holographics yet stereo is iffy enough oGMo: heh that looks like EyePet :) the artists who are working on this are incredibly talented I'm just shocked they'd even consider working for John Textor again [14:09] dto: yeah kinda heh dto: just reminded me of that when you mentioned it that guy not only bankrupted our company, he also sacked a few million from a city in Fl photex: yeah sucks he's a complete crook even shitty programmers keep writing code, i guess [14:10] hahaha * photex is counting on it otherwise I'll never get work pfft hey nightfly thanks for the PR! [14:11] you should bring this stuff to cl-pdx sometime our last meetup was yesterday [14:12] photex: if that's a human body and CG face, that matching is EXCELLENT but it's otherwise every second sunday at the lucky lab dto: camera tracking is magic some of DDs secret sauce is a proprietary application for tracking but I have no idea if they still were able to use that [14:13] dto: this is in principle the same workflow as was put together on Bejamin Button [14:14] and Tron (but Jeff Bridges didn't want to use the good facial tracking so it kinda sucked and had to be hand animated half the time) Brad Pitt was on board and did all the facial performance independent from the shoot [14:15] turned out incredibly well you guys did tron? yeah awesome remains my only credit! *** dto-00 (~user@pool-100-0-107-54.bstnma.fios.verizon.net) has joined channel #lispgames :) I switched to the software department after that haha awesome more stable [14:16] no unplanned 3 month "vacations" i liked that movie and did a double-take at first with the CG bridges * photex enjoyed all but the first scene with the kid? which could just be removed from the movie *** dto (~user@pool-100-0-107-54.bstnma.fios.verizon.net) has quit: Ping timeout: 265 seconds and the movie would be better off yeah photex: was saying before disconnected , if it's a CG head and human dancer on the Jackson video, the sync between head/body is great i only vaguely recall [14:17] oGMo: it's the weakest moment, story-wise and effect-wise photex: yeah i can see thta dto-00: I was just saying that it's the same process as was used in Bejamin Button and Tron and Tupac heh haven't seen benjamin button, didn't realize there was CG there [14:18] oh cool haven't seen BB. heard something about it tho [14:19] i've been impressed by how far tihs stuff has come just in video games recently .. from the LA Noire stuff to like the new Infamous the mystery then is how they did the hair... maybe it's Face-only replacement? still a ways to go, but compared to sprite-face cloud dto-00: camera tracking and hair sim are big things at DD I can't speak for MJ [14:20] but I'm assuming their using the same tech wow man. yeah it's wild a bit ago it was volumetrics and fluid sim (still hot topics but mostly under control and becoming commodity) but the hair sim that was being developed at DD was AMAZING is that just lots of computing or what? [14:21] the entire system was overlaid onto maya (because artists just love that horrible application) oGMo: basically i mean in theory they could simulate every hair, right, but i don't know if that's practical or what the secret sauce is finding what you can optimize yeah definitely most of the work is avoiding inter-penetration [14:22] so you "style" the hair collision's always the killer and apply attributes procedurally this can tune the simulation Don Draper, doesn't need a big hair sim you're basically just rendering the curves but a character with long hair falls into two categories [14:23] is it "styled and gel'd" or flowing in the wind or worse, under water! :) lot of planning and experimentation to build this stuff up can take months crazy [14:24] i'm always impressed by this stuff because it's like .. you get nothing for free.. any little detail that happens someone had to work on [14:25] makes me want to watch Final Fantasy The Spirits Within [14:26] i saw that in the theater, wonder how it holds up today? same, and probably not great but [14:27] my buddy did most of the shaders for that movie no kidding! damn, small world [14:28] had a good time but said the company was doomed which is too bad I wanted more yeah also they used allegro for their pipeline! :) that would have been fun wow really? cool i think they should have done like "ff6: the movie" or something but .. wasn't everything manually done in that? none of the tools you have today [14:29] i vaguely recall reading somthing about that .. all the textures, animations, etc been awhile though it was a lot more effort to get those results I think it looked good for the time, but a couple of characters were flat [14:30] and I think that was just a cultural thing the movie was made by 50% japanese and 50% americans or something there were creative struggles these days you can get close to that in realtime on commodity hardware.. then.. 2001, so what, PS2 looked awesome some companies don't realize the importance of fostering culture in a company [14:31] photex: yeah i liked the movie myself, but i can see how the story might hurt it with some audiences you assemble the best of the best and just expect it to simply work without some kind of management